[1]
Ekojono, E., Cahyaningrum, R. and Batubulan, K.S. 2018. IMPLEMENTASI METODE FISHER-YATES SHUFFLE DAN FUZZY TSUKAMOTO PADA GAME 2D GOPOH BERBASIS ANDROID. Jurnal Informatika Polinema. 4, 3 (May 2018), 174–180. DOI:https://doi.org/10.33795/jip.v4i3.203.