ASYRAQ, F. A. .; HORMANSYAH, D. S. .; MUNGKI ASTININGRUM. IMPLEMENTASI FSM (FINITE STATE MACHINE) PADA GAME SURABAYA MEMBARA. Jurnal Informatika Polinema, [S. l.], v. 6, n. 2, p. 11–17, 2020. DOI: 10.33795/jip.v6i2.278. Disponível em: http://jurnal.polinema.ac.id/index.php/jip/article/view/2548. Acesso em: 4 jul. 2024.