EKOJONO, E.; CAHYANINGRUM, R. .; BATUBULAN, K. S. . IMPLEMENTASI METODE FISHER-YATES SHUFFLE DAN FUZZY TSUKAMOTO PADA GAME 2D GOPOH BERBASIS ANDROID. Jurnal Informatika Polinema, [S. l.], v. 4, n. 3, p. 174–180, 2018. DOI: 10.33795/jip.v4i3.203. Disponível em: http://jurnal.polinema.ac.id/index.php/jip/article/view/2810. Acesso em: 5 jul. 2024.